Overlay / layered / layer space​ overlay

~ Editing ~

On this page, reference works are categorized for each proposed element.

​ Target works are National Architecture Student Award, National Graduation Design Award, JIA Master Design Exhibition, Tokyo Architecture Collection, Sendai Design League, Ara Brick Graduation Design Exhibition, National Joint Design Exhibition, Chubu Graduation Design Exhibition, Diploma Kyoto, Design Review, Hase Ko Competition, Daiwa House Competition, ERI Student Competition, Daito Kensetsu Competition, Furic Competition, Public Space Competition. In addition, we will categorize related videos, books, magazines, and buildings, aiming to be one of the largest and most advanced architectural design platforms.

Shinjuku Megastructure Plan  ~ City planning on the premise of updating by "Megastructure" ~

Outline of work

"Mega", a design method popular in the 1960s, is an alternative to the current city planning that grows vertically through scrap and build, which is based on a completely different logic from the architect's idea of creating rich architecture and cities. Rethink "structure".
By investigating megastructures around the world and classifying morphological characteristics into several types, the definition of "megastructure" was clarified, and at the same time, characteristics that are useful in modern times / characteristics that cause decline were extracted.
With the area on the railroad track on the north side of JR Shinjuku Station as the planned site, a megastructure with a lifespan of 200 years consisting of two huge artificial lands consisting of Feelendir trusses was set up based on the transportation functions related to station use. .. Substructures that can be constructed and demolished in a short period of time and can respond to changes in urban demand over time will be inserted inside the truss and on artificial land. The substructure ensures sustainability and variability with a built-in construction system. The megastructure, which gives fluidity to transportation functions, has the autonomy to update itself, and opens a large framed space that spreads horizontally to cities and people, shows the ideal form of urban space in the future.

A city where people walk — a castle town that spreads —

The traditional soil space is reconstructed from a two-dimensional structure to a three-dimensional structure, and layers of living space are layered. Living spaces that spread to various levels gradually move from the city to the living room, are buried in furniture, and hide. Furniture scattered like a forest overflows on the street. The furniture reflects the values of the inhabitants and becomes individual. The diluted community with others will create new value by gradually interfering with each other's layers of values and living together. By consolidating dwelling units such as castle towers and common spaces such as castle towns and connecting them gradually, people are brought back to the lonely shopping district that has become a shutter town, creating an opportunity for people to walk.

The multi-layered space takes in the "town" and exudes "no"

Arranged in multiple layered spaces from the outside to the inside so that the people living in the space are older and the number of households is larger, and the day care facility in the center penetrates the layered space where various generations live. bottom. The stretched common area of the day care facility penetrates the layers of thin layers, taking in various scales from the city to the people from outside the site, and conversely showing the internal activities continuously to the city. The loose connection between the inside and the outside, which is created by the continuity and deviation of the openings of each layer, guides the elderly inside to the city and the young people outside to the inside, and mixes each activity in a fluid manner. An apartment house with such a "towniness" that people of various generations and affiliations do not feel unnatural even if they gather there.

Live on the edge and straddle the city

We regarded the fact that there is "the fun of straddling the edges of various lifestyles" as a city. The city is formed by gathering functions and households of various categories, and 18 roles are extracted from them and each is organized into a band. Each small role plays a major role in the city, which can be used not only by the people living in the apartment but also by the local residents, by creating a public nature that can be used as the infrastructure of the area. Furthermore, by zoning the belts in a row, we create an edge that can straddle the privacy of the resident while clearly indicating it. By straddling the ties, we proposed a symbiotic lifestyle in which people can connect with each other without being separated.

Dive into the invisible sea

We, who usually live in buildings, cannot realize the "height" of the city of Tokyo, even if we spend our time at a height of 100m on a daily basis. However, if you stand on the roof, you may notice that there is a deep ditch with a depth of 100m. We propose a device that allows you to feel the "depth" of the city, which you cannot feel just by looking up from the ground. The water surface appears by layering the cloth so as to connect the back surfaces of the building. By diving into the space where the people of this building were back to back, this place becomes the "sea" that connects the divers.

My whereabouts are always in this city.

Toori, Mise, Naka, Ok, Niwa, Toori Niwa that connects them. We propose an architecture that creates a diameter by utilizing the elements of Machiya in the current city and reconstructing the city. Conventional Machiya are developed as dwellings that are completed for each building, but in this proposal, these are connected in a ring to have a mutual relationship. Furthermore, by adopting a spatial composition with layered walls, more space is created and various activities are induced.

BUG's LIFE (insects + people)
The 6th Hulic Student Idea Competition

Overview

In this competition, I discovered that the place called Ginza seems to be known, but in fact, it is often unclear.
Although it looks like a brand town, there are craftsmen and various night clubs. How to build such a multi-story city was not so easy. I was also made to think about the effectiveness of the act of "building a city". This time, I strongly felt that the act of picking up the characteristics of the city itself was a clumsy and ideological approach. The idea of transcribing the city into architecture kills multi-layeredness and diversity. This time, there were many such ideas.
Considering the frame of Ginza, it is easy to make this mistake. Rather, I found great potential in the way I went down to the site and started with the specialty of the site-absolutely on any site. I especially want young people to learn how to do that down-to-earth, down-to-site.

​~ Related architect ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

​~ Related architectural ideas ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

[2] Architectural design / work pattern of each proposal process

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[A2] Subjective proposal of the theme

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[D2] Subjective proposal of design method

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[B2] Subjective proposal of the site

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[E2] Subjective proposal of form

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[C2] Subjective proposal of the program

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[F2] Subjective proposal of space
[1] Evaluation items for architectural design and each proposal process

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[D1] Objective evaluation of design method

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[B1] Objective evaluation of the site

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[E1] Objective evaluation of form

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[C1] Objective evaluation of the program

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[F1] Objective evaluation of space