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Possibility of increase / decrease
Real potential

~ Editing ~

On this page, reference works are categorized for each proposed element.

​ Target works are National Architecture Student Award, National Graduation Design Award, JIA Master Design Exhibition, Tokyo Architecture Collection, Sendai Design League, Ara Brick Graduation Design Exhibition, National Joint Design Exhibition, Chubu Graduation Design Exhibition, Diploma Kyoto, Design Review, Hase Ko Competition, Daiwa House Competition, ERI Student Competition, Daito Kensetsu Competition, Furic Competition, Public Space Competition. In addition, we will categorize related videos, books, magazines, and buildings, aiming to be one of the largest and most advanced architectural design platforms.

Tool architecture
――Design of regional exchange base focusing on the characteristics of “primary structure” ――

Outline of work

In the landscape, which is the image of a production area such as a rural area or a fishing village, structures for production such as a frame for drying food and a kettle for producing pottery have appeared. These structures are devices that have been improved so that producers can work efficiently. Therefore, the details of the structures have the clarity of answering each of the problems they encounter, such as changes in the environment and demand, and producers use them for their own minions and tools. It operates as if it were an extension, and it looks like it is being used.

In this research, we will call these structures "primary structures" (PS), understand how their characteristics respond to the environment, and treat them as elements for designing architecture. He provided guidelines for designing architecture that can be actively used by humans while responding to the natural environment.

PS is a tool that is closely related to human hands, and is a node of natural elements, things, and human behavior. While dealing with PS through master's design, I explored the possibility of returning modern and modern architecture, which is far from human beings, to familiar things such as human behavior and extension of hands.

Life of an Architecture
――The life of a certain architect ――

Outline of work

In an era of uncertainties, how meaningful is the future projection that architects envision at the time of design? No matter how good the design is, it is timeless and difficult to survive in an architecture that loses its meaning when the premise is broken. In that case, I wondered if it would be possible to create an architecture that allows the passage of time while having an unfinished charm by improvising design and construction against all external factors.

I designed my own house and design office. The architect office is a good match as a program that keeps building because it becomes independent → grows → matures from the situation where there are no staff. Also, the office should be a lifelong work that will be completed when I retire.

First of all, I incorporated elements such as time transitions, external factors (happenings), money, personnel, and luck into this plan, supplemented the short design period (originally 50 years or more), and built to simulate life. Created a home life game. While advancing it with the dice, I incorporated my life (design requirements) into architecture, and built a timeless architecture that could be called my way of life. At the end of the master's design, we also considered how to plan architecture to survive the next era by analyzing the maturation process.

Possibility of architectural space with chance  ---  Space trial from paper scraps to architecture  --- 

This master's design begins with a desire that contradicts my personal dissatisfaction with the desire to create architecture that is not architecture if the boring objects that make up my surroundings are architecture.
What is non-architecture architecture? When I assumed that architecture was a rational and planned object, I thought of creating it from accidental, irrational and irresponsible objects that contradict it. This time, I will try to make it seem silly and ridiculous to evolve from just garbage called paper scraps to architecture. The architectural scale of paper scraps is perceived by positioning the form of paper scraps as accidental and transforming the complex small forms into "spaces" where people can enter.
In this plan, the process of evolving from non-architectural "paper scraps" to architecture will be divided into three sections. Section 1 considers that programs, structures, equipment, etc. are rational elements that make up a building, and adds them to paper scraps to bring them closer to the building, and proposes the design of an apartment house with five dwelling units. Section 2 regards paper scraps as a model, and perceives various changing paper scrap spaces by mixing 1/10 to 1/200 scales in the paper scrap model. In Section 3, you will experience the paper scrap space by making a 1/1 model at home. From these three sections, we find an exciting architectural space that induces ideas and discoveries, rather than the boring architecture that exists around us.

A flock of lights

Like the light on the foundations of old wooden houses, the Japanese have long been close to the natural shape, accepting and living together dexterously without resisting its inconvenience. Gives light to the present age surrounded by convenient things. A lump of ice is thrown into a concrete formwork, and the reaction of natural objects that occurs at the boundary between melting ice and solidified concrete creates diverse fields and communities with standards and natural shapes. An attempt to reexamine the enjoyment of the inconvenience that Japanese apartments should have in the future.

​~ Related architect ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

​~ Related architectural ideas ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

[2] Architectural design / work pattern of each proposal process

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[A2] Subjective proposal of the theme

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[D2] Subjective proposal of design method

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[B2] Subjective proposal of the site

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[E2] Subjective proposal of form

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[C2] Subjective proposal of the program

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[F2] Subjective proposal of space
[1] Evaluation items for architectural design and each proposal process

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[D1] Objective evaluation of design method

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[B1] Objective evaluation of the site

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[E1] Objective evaluation of form

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[C1] Objective evaluation of the program

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[F1] Objective evaluation of space
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