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Metaphor metaphor / simile

~ Editing ~

On this page, reference works are categorized for each proposed element.

​ Target works are National Architecture Student Award, National Graduation Design Award, JIA Master Design Exhibition, Tokyo Architecture Collection, Sendai Design League, Ara Brick Graduation Design Exhibition, National Joint Design Exhibition, Chubu Graduation Design Exhibition, Diploma Kyoto, Design Review, Hase Ko Competition, Daiwa House Competition, ERI Student Competition, Daito Kensetsu Competition, Furic Competition, Public Space Competition. In addition, we will categorize related videos, books, magazines, and buildings, aiming to be one of the largest and most advanced architectural design platforms.

It is also called metaphor (inyu) or metaphor (anyu), and is traditionally regarded as one of the rhetorical techniques. In language, metaphors have the function of replacing certain aspects of things with words that evoke a more concrete image and expressing them concisely. It is considered more sophisticated than the simile, which uses words and forms to indicate that it is a metaphor. A metaphor that uses words or forms that explicitly indicate that it is a metaphor, such as "like ..." or "like ...", is called a simile.

Youkai architecture
--Architecture for something that doesn't exist--

Outline of work

Arranged cityscapes with little room for stories, trends in the world where you can't feel the need to imagine the world of things that don't exist, people who can't be captured across the emptiness and reality, and gray things that stick to the dual theory of black and white. To a world that cannot be handled while remaining gray.

By applying the results of collecting, investigating, and analyzing the places where youkai in modern cities live to architectural plans, we design a space that is complemented by human imagination, that is, a space in which real and imaginary are mixed.

Youkai respond from another world by leaving spatial traces in modern cities. This trace is found in an extremely eerie and mysterious state, and by connecting the trace and the youkai, it can be understood and explained in an eerie and mysterious state. In other words, youkai are a metaphor of spatial traces and a spokesman for the story.

Connecting traces and youkai creates a fixed point in the story in a modern city. As the number of such fixed points increases, for example, if the same youkai is found in different places, a sequence of cities is born for that person, and if different youkai are found in the same place, the depth of fixed points for that person changes. In other words, youkai are the ones who give the continuity and connection of the world different from the purpose when humans walk in the city, and make humans human as contradictory beings.

Youkai architecture is established by integrating the sense of incongruity with the purpose of modern urban space, and the part that attempts to dismantle the symbolicity of the part that is constructed according to its original meaning and function. In other words, youkai architecture is an opportunity for humans to regain their independence when approaching space.

Visualize the death of Tokyo ~ Story ~

With the aging of Japanese society, the frequency of death in daily life is increasing. More than 1.1 million Japanese have died, and the number is expected to reach 1.7 million by 2035. In addition to the increasing number of older people, the population is declining, modern families are becoming more and more geographically dispersed, and no one takes care of old-style communal burial grounds. The surge in deaths raises questions, where are all the corpses going? There is a need for new types of burial spaces that address the social, economic and environmental issues associated with traditional cemeteries.

The project is divided into two sections. First, work based on research and analysis, deciphering the story. My research method begins with observation. The process began in Tokyo's cemeteries and crematoriums, but went on to become more ambiguous, including the study of cultural implications and symbols of nature in the myth of death, and the relationship between spiritual and physical entities. Because the project has many layers and fragments of interpretation, the narrative framework effectively digests research and provides design strategies. In the design proposal for the crematorium and monument, Jonanjima Mystic Mound, we will create a storyboard following a fictitious "character" that represents three research threads from urban scale to figurative routes. The three characters represent the three main participants or residents of the space for the dead, the living, the deceased, and the funeral director. The funeral director Genji is essentially a shadow, whose existence allows the encounter between the other two characters, Yuki and Nobu. By rediscovering the historically sublime quality of the spiritual space, can the integration of cultural analysis and modern theory of the psychological space lead to a more attractive form of funeral architecture?

This project is not intended to be read as a final entity, but as a research framework and the first application of this design technique to a building.

Asakusa light

Asakusa always incorporates new culture while valuing historical traditions. Even now, it attracts many people regardless of country and shows a new appearance as a representative city of Cool Japan. However, Asakusa, which tourists see, touch and feel, is just one of its attractions. By re-evaluating the contents such as culture, history, activity, technology, and food that are commonplace in Asakusa, we propose an architecture where you can meet new Asakusa that you have never seen before.

​~ Related architect ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

​~ Related architectural ideas ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

[2] Architectural design / work pattern of each proposal process

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[A2] Subjective proposal of the theme

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[D2] Subjective proposal of design method

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[B2] Subjective proposal of the site

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[E2] Subjective proposal of form

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[C2] Subjective proposal of the program

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[F2] Subjective proposal of space
[1] Evaluation items for architectural design and each proposal process

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[D1] Objective evaluation of design method

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[B1] Objective evaluation of the site

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[E1] Objective evaluation of form

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[C1] Objective evaluation of the program

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[F1] Objective evaluation of space
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