Movable / temporary / stall​ Movable / temporary

~ Editing ~

On this page, reference works are categorized for each proposed element.

​ Target works are National Architecture Student Award, National Graduation Design Award, JIA Master Design Exhibition, Tokyo Architecture Collection, Sendai Design League, Ara Brick Graduation Design Exhibition, National Joint Design Exhibition, Chubu Graduation Design Exhibition, Diploma Kyoto, Design Review, Hase Ko Competition, Daiwa House Competition, ERI Student Competition, Daito Kensetsu Competition, Furic Competition, Public Space Competition. In addition, we will categorize related videos, books, magazines, and buildings, aiming to be one of the largest and most advanced architectural design platforms.

Matinaka Art Proposal of a regional exhibition facility using movable and hypothetical elements

In recent years, young artists have been trying to use the empty house as a base for creation and exhibition all over the country. There are also events that scatter works throughout the town, and art-related activities are developing throughout the town. However, general exhibition facilities such as museums so far have rarely been connected to external spaces and towns. Therefore, in this plan, we plan an exhibition facility with a format that corresponds to the art activities that are being developed in the region, and develop a design project that "art and gusset are continuous."
In this research, we investigated and analyzed museums designed in recent years, focused on the connection between the exhibition room and other spaces, and exhibited the "AA type" that moves directly from the exhibition room to the exhibition room when viewing the work. When moving the room, it was classified as "ABA type" that goes through a space other than the exhibition room.

The planned design site was a block near Kiyosumi Shirakawa Station on the Hanzomon Subway Line. In this area, wooden low-rise houses are lined up in a block away from the main street, forming a calm townscape. Also, since it is the closest station to the Museum of Contemporary Art Tokyo, it is transforming into an art town where galleries and other facilities gather. Assuming an art event linked with a gallery, the act of alternately experiencing art bases and gussets where viewers are scattered is regarded as an "ABA format" appreciation type with the art base as A and the gusset as B. .. By connecting the A and B spaces of the planned facility with the works of art and related facilities developed in Matinaka, we tried to create a space and landscape where art and gusset are more closely related.

A butterfly in Brazil-  Research on fittings using a link mechanism  --- 

Various discussions have been held on the ideal form of all boundaries in architecture. However, when we actually look at architecture, the fittings such as windows and doors that make up the boundary are naturally off-the-shelf products, and only performance such as light-shielding and heat-insulating properties is emphasized. Of course, it goes without saying that such performance is a very important factor in fittings. However, on the other hand, fittings have the property of changing the space by partitioning and connecting the spaces, and today, fittings are rarely discussed from such a spatial aspect. This research takes the first step in reviewing today's fittings, which pursued only performance, from the spatial aspect, and pursues their potential.
Specifically, we have developed a new fitting by incorporating a movement called a link mechanism into the fitting. A link mechanism is a mechanism of a transmission mechanism in a field called mechanics that deals with the basic operation mechanism of a machine such as a cam or a piston, and usually converts the operation speed and acceleration of a certain input into different outputs. .. Joinery incorporating this mechanism has the characteristic that when one part is moved, the other parts also move in tandem, which sets it apart from the conventional fittings that have only monotonous movements. With this fitting as the axis of design, we considered what kind of events could occur while increasing the scale from abstract space model → architecture → landscape.

Possibility of temporary city composed of temporary architecture  Nihonbashi Ebisu If you can take a lecture, target the city

Outline of work

Nihonbashi Ebisu City is a city that is held for two days a year, centered on Takaradaebisu Shrine in Odenma-cho, and has a history of 400 years from Edo. At that time, "temporary architecture" using single pipes spreads throughout the city and forms a temporary "temporary city", which is crowded with 100,000 people during the period. On the other hand, in this area, long-established stores and houses that continue from Edo are crushing one after another, and the metabolism of the inhabitants is intense. For this reason, it once prospered as a kimono wholesaler, cotton wholesaler, and Hatagoya district, but the current situation is that it is a quiet area in everyday life.
By applying the development of "temporary architecture" in extraordinary times (Betara City) to everyday times, we have considered the possibility of a semi-permanent temporary city using single-tube circulation in the former Odenma Town. This is a proposal that can only be realized in this area, which has the history of a temporary city called Bettara City, and has shown a part of the possibility of a means to unify the landscape of the city that has been disturbed by the recent rush of condominium construction. This proposal also showed the possibility of maintaining the uniqueness of the former Odenmacho by maintaining the tradition of "Hagumi," which has supported the region since the Edo period but is currently shrinking.

Nagono Small Theater walks around town

Outline of work

City dwellers became passive and abandoned their original active participation. Cities should contain the excitement of theater. Participatory and guerrilla-like theaters where human activities form a crowded city, where the architectural system that keeps moving and maintaining the city like a circus hut and the human and physical things like horticulture coexist and each other Unreal is born by influencing and resonating with each other.

Nagono Small Theater walks around town

Outline of work

The development of the information-oriented society has provided a place for expression by connecting people in virtual space. However, housing is standardized, and there are few places in the real world to express oneself. Life is hidden and neighbors are ambiguous. Therefore, we propose to make a part of the room movable. Residents use the room to post, and their lives overflow to the outside. The overflowing life becomes individuality, connecting people and creating diverse places. Interest in neighbors develops into exchange and learning. Multinational and multi-generational personalities are mixed and the housing complex starts to move again.


Plans to reorganize a networked city with bicycle stalls. The vacant houses and vacant lots that exist in the city will be transformed into the saucer of bicycle stalls, and the city will be activated from a small community created by overlapping various types of stalls. Bicycle stalls are owned by the residents of the apartments, and are stalls that show the characteristics of their owners. Bookshelves full of hobby books become mobile libraries, hobbies such as art are oozing out, and there are people who live in food stalls. By running around the city, they express the intersection of people who normally did not meet, and regain the life-sized bustle of the city.

walls be…

By sliding the wall, you can expand or contract the room and create your own garden. We exchanged rooms and built relationships to share our lives.

Street food network street

A stall that appears and disappears in front of the station, around the red-light district, and in places where people come and go for a limited time. We propose a diverse mobility unit that creates new street functions by stalls that are separated from people's living places in an event-like place where eating and drinking and small businesses gather. The owners of the stalls are the residents who form the apartments and the people in the city. Stalls with various functions sometimes become part of each living unit, and sometimes they gather in an open space to form a marche. Although it is an extension of life, it changes depending on how it is used. New streets are created by connecting stalls and moving people. Communication is born through the stalls as a medium, and relationships between various residents are fostered, not just the residents of apartment houses.

Facial expression of fluttering — The bustle of the city created by the door and floor —

By diverting "patapata", which is a part of the outer wall, to walls and floors, it is possible to increase or decrease the floor area according to the needs of households and the times. "Patapata" that mesh with each other cannot be connected without communication between residents. Only when one opens the door and puts up the floor and the other puts up the floor will the rooms be connected. By using "patapata", residents can flexibly change their living space within various time scales, and the architecture will continue to change. Not only does "Patapata" connect the living environment, but it also becomes a bridge that connects people's relationships, and their activities overflow through architecture as a medium, creating a city-like atmosphere.

Talked house

This house has only a door. You can connect the place where you store things, the place where you live, and the city that spreads outdoors by opening the door. When these three areas are nested, the world on the other side that spreads beyond the door is unified as the "world of choice". It is always the resident who decides which door to open, when to open it, and how long to open it. When a small instinctive choice enters our daily lives, one spins a story. When every event in life, from taking out the dishes to going out to the city, becomes a continuous story, both architecture and life are told and filled with love. Eventually, they will invite people to open the office door and accept it into the light as if they were taking out their favorite dishes. Someone opens the door somewhere today as well. Only one story is born all over the world today.

Who is your neighbor today?

People never let go of the interface = virtual space (SNS) that connects with others somewhere in the world, and our lives always create diversity, freely and easily, distance from others. It became possible to build a feeling. However, in a physical "house", people's lives are complete and they cannot move. Therefore, by moving the floor and walls, we propose an architecture that constantly changes the sense of distance between people. By being released from the physical restrictions of a house, residents will build a pseudo-family-like relationship that transcends the community unit of a family.

Town door

​Demolition the house and subdivide the room. A single door connects those rooms to the city. By opening and closing the doors, the lives of the inhabitants change the nature of the city.


It is a house that pulls out life itself, just like pulling out things from a chest of drawers. By directly connecting space with physical movements such as pushing and pulling, things, people, and space are linked to life here. Make exactly half of the house into 16 chests of drawers for storing things. Each chest has a different width and characteristics, such as a chest of drawers, a kitchen chest, and a flower chest. Life in tansu begins by pushing and pulling these 16 chests of drawers. The chest not only takes out things, but also affects the space itself, and the space expands throughout the site. Life in tansu overflows around the house beyond the boundaries of the site, making the city a little more lively.

21st Century Housing with Tower Parking

We propose a 21st century house with tower parking. Originally, architecture is a structure that one has to move there in order to perform an act. However, in this architecture, the place you want to go comes from the structure. The current situation is that small-scale tower parking is not fully used due to the useful life, large-sized vehicles, and the rush of coin parking. Such tower parking is losing its value. However, parking is located in a place with heavy traffic and high traffic, and is a suitable site considering the use of housing and SOHO. It should be renovated. Slabs with different personalities spin around on the Ferris wheel. When the slabs are connected, the upper and lower parts are cut off, and when they are staggered, the mutual relationship becomes stronger.
By turning around, you can acquire various combinations and locations of spaces, and moving = living increases communication.

A house that breathes

There are many densely populated residential areas and narrow alleys in Tokyo. In a densely populated residential area, each building is in conflict with each other in order to secure the maximum individual living space. In such a residential area, the minimum individual living space is secured, and the setback is made by the variable wall. We aim to coexist with the city and the natural environment by creating such an expanse. This house consists of three walls of different thickness. Two "walls for personality" exist so as to sandwich "walls for each individual's living space". The "wall for personality" can be moved up, down, left and right according to each resident, and the wall can be used for various purposes as shown in the figure below. In addition, the act of "opening the wall" itself becomes a common consciousness, and it becomes a chance to feel symbiosis.

​~ Related architect ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

​~ Related architectural ideas ~
Algorithmic Architecture

Algorithm architecture is a design method that uses information processing technology and involves fine discrete processes with fine resolution, and redefines the relationship between nature and humans, and the relationship between nature and act = artificial construction. Nature is an infinite continuum, but when human interpretation is added to it in the process of design, it is inevitably "discretized" into finite elements. An algorithm is also a method for discretizing and understanding nature, but unlike the conventional coarse resolution discretization process up to modern times, it discretizes nature with finer resolution and nature as a continuum. It is an attempt to get as close as possible to itself.

[2] Architectural design / work pattern of each proposal process

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[A2] Subjective proposal of the theme

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[D2] Subjective proposal of design method

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[B2] Subjective proposal of the site

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[E2] Subjective proposal of form

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[C2] Subjective proposal of the program

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[F2] Subjective proposal of space
[1] Evaluation items for architectural design and each proposal process

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[D1] Objective evaluation of design method